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Author Topic: Beacon Westmarch: Character Creation  (Read 321 times)

Starflame

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Beacon Westmarch: Character Creation
« on: April 03, 2018, 12:12:38 am »
Character Creation Rules:
  • You are limited to 3 active characters at a time.
  • You can retire a character permanently at any point.
  • When creating a second or third character, their level must be equal to or below the lowest level of the rank beneath your current lowest-level character.
  • Character stats are determined by point buy (link/calculator below). This is a method where everyone starts with low stats, and can spend a set number of points to increase specific stats in order to specialize their character build.

Character Creation Resources:

While you can use multiple sources for character creation, the page numbers in the template found below are from the 5th Edition Players Handbook (PHB). You are responsible for keeping your character sheet in this thread up to date, as DM's may pull the information from here to import character sheets into Roll20 or other formats.

Feel free to ask any DM for help in creating your first character if you are unfamiliar with the process.

Character Sheet Template:
General Character Info: Classes found in PHB pg. 45-112.
Name:
Class:
Subclass (Domain/Archetype/Circle/Oath/etc.):
Current Level:
Current Experience:


Physical Info: Races found in PHB pg. 17-42. Physical Characteristics/Alignment found on pg. 121-122).
Race:
Size:
Height:
Weight:
Gender:
Age:
Alignment:
Physical Description (short paragraph):


Abilities and Skills: Use the point buy link above (including your selected race) to decide on your stats for level 1. Information on HP, proficiencies, languages, etc. come from your specific Class, Race, and Background. Feats are found in PHB pg. 165.
Stats: Str /; Dex /; Con /; Int /; Wis /; Cha /;
HP:
AC:
Speed:
Saving Throw Proficiencies:
List of Proficient Skills:
Armour/Weapon Proficiencies:
Feats:
Languages:
Other (Features/Traits):
Spells (As Applicable):


Equipment: Starting equipment can be found from your Class/Background info. Equipment stats are on PHB pg 144 - 159.
Weapons:
Tools:
Clothes/Armour:
Gold:
Other:


Backstory: Backgrounds found on PHB pg 125.
Background:
Personality/History (short paragraph):



Active Players/Characters:
Starflame13 - Aur Flamebearer (Paladin)
Apoc - Apoc (Fighter)
Deathlord - Melzideck (Rogue)

Retired/Deceased Characters:
Mort Alexander (Wizard). Died by falling down a mountain.
« Last Edit: May 25, 2018, 11:36:47 pm by Starflame »

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Starflame

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Re: Beacon Westmarch: Character Creation
« Reply #1 on: May 02, 2018, 09:49:43 pm »
My first character is a go!

General Character Info:
Name: Aur, Flame Bearer
Class: Paladin
Subclass (Domain/Archetype/Circle/Oath/etc.): Oath of Vengeance
Current Level: 1
Current Experience: 0

Physical Info:
Race: Wood Elf
Size: Medium
Height: 5’10”
Weight: 160 lbs
Gender: N
Age: ~170
Alignment: NG
Physical Description (short paragraph): Copper colored eyes with surprisingly pale skin, wiry muscles, long flaming red hair.

Abilities and Skills:
Str/14; Dex/12; Con/14; Int/11; Wis/10; Cha/14;
HP: 12
AC: 18
Speed: 35
Saving Throw Advantages/Disadvantages: Advantage: Wis, Cha
List of Proficient Skills: Athletics, Insight, Intimidation, Perception, Survival
Armour/Weapon Proficiencies: Light/Medium/Heavy Armour, Shields, Simple/Martial Weapons
Feats: None
Languages: Common, Orchis, Elvish
Other (Features/Traits): Flute Proficiency
Spells (As Applicable):

Equipment:
Weapons: Battle Axe, Javelin (5)
Tools: Flute, Amulet Holy Symbol, Circlet of Blasting
Clothes/Armour: Chainmail, Shield
Gold: 10 GP
Other: Backpack(Bedroll, mess kit, tinderbox, torches(10), rations(10), waterskin, hempen rope (50 ft).

Personality/Backstory (short paragraph):
Background: Wanderer
Personality/History (short paragraph): Orphaned young due to a war, Aur has made it a personal goal to stop any war in order to protect the greater good. Slow to trust, and very informal.
« Last Edit: May 03, 2018, 04:43:18 pm by Starflame »

Apoc

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Re: Beacon Westmarch: Character Creation
« Reply #2 on: May 02, 2018, 10:50:57 pm »
Name: Apoc
Class: Fighter
Subclass (Domain/Archetype/Circle/Oath/etc.): Eldritch Knight
Current Level: 1
Current Experience: 0

Physical Info:
Race: Half-orc
Size: Medium
Height: 6'2"
Weight: 210 lbs
Gender: Male
Age: 25
Alignment: Neutral Good
Physical Description (short paragraph): Tall, muscled, but surprisingly soft features for a half-orc.  Actually pretty disarming, really. He has short, sandy-colored hair atop his head and green eyes that are really brought out by his viridescent skin.  The most alarming feature are his two lower tusks which, while sharp, almost look a little goofy with the smile that is that is usually on his face.

Abilities and Skills:
Stats: Str /16; Dex /10; Con /16; Int /14; Wis /8; Cha /10;
HP: 13
AC: 18
Speed: 30
Saving Throw Proficiencies: Strength, Constitution
List of Proficient Skills: Athletics, Acrobatics, History, Intimidation, Performance
Armour/Weapon Proficiencies: All armor, shields, Simple and Martial Weapons
Feats: N/A
Languages: Common, Orc
Other (Features/Traits):
Feature - By Popular Demand
You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Tool/Musical Instrument Proficiencies
Disguise Kit, Horn
Darkvision
Thanks to your orc blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Menacing
You gain proficiency in the Intimidation skill.
Relentless Endurance
When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Savage Attacks
When you score a critical hit with a melee weapon Attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind
At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Equipment:
Weapons: Battleaxe, 2 handaxes
Tools: Disguise Kit
Clothes/Armour: Chain Mail, Shield, theater costume of a valiant blue warrior
Gold: 15 gold
Other: A small silver locket, a horn, Dungeoneer's Pack (Backpack, crowbar, hammer, 10 pitons, 10 torches, 10 rations, tinderbox, waterskin, 50 feet of hempen rope)

Backstory:
Background: Entertainer
Personality/History (short paragraph): As a child, he always wanted to an actor - someone with all the eyes on him.  He worked hard, but in the end decided it wasn't him - not enough natural charm. Now Apoc spends his days finding his place, working where he can in bars and the like where his smiles and quick jokes are appreciated.  Looking for something more, but not quite sure what.
« Last Edit: May 03, 2018, 06:06:07 pm by Apoc »

Mortiana

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Re: Beacon Westmarch: Character Creation
« Reply #3 on: May 03, 2018, 04:04:18 pm »
Name: Mort Alexander
Class: Wizard
Subclass (Domain/Archetype/Circle/Oath/etc.): War Wizard
Current Level: 1
Current Experience:

Physical Info:
Race: Human (Variant)
Size: Medium
Height: 5'4
Weight:126
Gender: M
Age: 21
Alignment: Lawful Neutral
Physical Description: With semi-long silver hair and pale skin, it is obvious that Mort himself is not well physically, perhaps suffering from albinoism. Stoic, his right eye is an unflinching, unnatural purple hue, whereas his left is a natural ice blue.

Abilities and Skills:
Stats: Str /8; Dex /14; Con /8; Int /16; Wis /16; Cha /12;
HP:5
AC:12
Speed:30
Saving Throw Proficiencies: INT, WIS
List of Proficient Skills: Insight, Investigation, History, Medicine, Persuasion
Armour/Weapon Proficiencies: Daggers, Darts, Quarterstaffs, Slings,  Light Crossbows
Feats: Observant
Languages: Common, Draconic, Giant, Goblin
Other (Features/Traits):
Arcane Recovery

Watcher's Eye: Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.
As Applicable:  Cantrips: Chill Touch, Message, Ray of Frost,
1st Level Spells: Color Spray, Expeditious Retreat, Ice Knife, Identify, Magic Missile, Tasha's Hideous Laughter

Equipment: Starting equipment can be found from your Class/Background info. Equipment stats are on PHB pg 144 - 159.
Weapons: Dagger,
Tools: Component Pouch, Spellbook, Horn, Manacles,
Clothes/Armour: Dark-ish coat with a silver trim, a medallion pinned depicting a darting wolf.
Gold: 10
Other:Explorer's Pack(Including normal contents)

Backstory:
Background: Investigator
Personality/History (short paragraph):With a burnt down home, Mort was first taken in by a nomadic group at the age of 12 before setting out to the city nearby. There, he was able to climb up the ranks of a hunting group that sets out to defeat criminals and other problems in the wild. For now, he is their new leader, ready to bring justice to the lands that surround him. Straight to the point, cold, and hyper-focused on his objective.
« Last Edit: May 03, 2018, 04:59:30 pm by Mortiana »
"True love should not be about the outside. It should be mutual as we know there are many types of love. Yet... I know what society says who I should love and I can do that... but I also seem to gravitate... to the forbidden." -???

Deathlord45

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Re: Beacon Westmarch: Character Creation
« Reply #4 on: May 03, 2018, 10:14:04 pm »
Name: Melzideck
Class: Rogue
Subclass (Domain/Archetype/Circle/Oath/etc.):
Current Level: 2
Current Experience: 0

Physical Info:
Race: Feral Tiefling(from the Sword Coast Adventure's Guide)
Size: Medium
Height: 5'4"
Weight: 145 lbs
Gender: Male
Age: 25
Alignment: Chaotic Good
Physical Description (short paragraph): Slightly shorter than average Melzideck, has skin of a dark midnight blue and vibrant cat like eyes. Small horns curl out of his head not quite reaching his ears. His hair is a dark red almost rust colored in nature is kept short never going past his shoulders. Fond of wearing darker colors to blend in better with the shadows.

Abilities and Skills:
Stats: Str /8; Dex /16; Con /13; Int /16; Wis /12; Cha /10;
HP: 16
AC: 14
Speed: 30
Saving Throw Proficiencies: Dexterity, Intelligence
List of Proficient Skills: Deception, Slight of Hand(doubled), Stealth(doubled), Acrobatics, Investigation, Insight
Armour/Weapon Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Feats:
Languages: Common, Infernal, Thieves Cant
Other (Features/Traits):
Darkvision:
Thanks to your infernal heritage, you have superior vision in the dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it was dimlight. You can't discern color in darkness, only shade of grey
Hellish Resistance:
You have resistance to fire damage
Infernal Legacy:
You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.
False Identity
You have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Rogue: Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Rogue: Expertise
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
Rogue: Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
Rogue: Cunning Action
You can use a bonus action to take the dash, disengage or hide action.
Tool Proficiencies:
Thieves' Tools, Disguise Kit, Forgery Kit

Equipment:
Weapons: Rapier, Shortbow(20 arrows), 2 Daggers
Tools: Thieves' Tools, Disguise Kit
Clothes/Armour: Fine Clothes/Leather Armor
Gold: 15
Other: Burglar's pack(a backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 feet of hempen rope), a deck of marked cards

Backstory:
Background: Charlatan
Personality/History (short paragraph): Growing up with a knack for sneaking and general misdirection though his actions. Mel spent most of his life a traveling conman running simple card and shell games to gain money. After a while he became too bored with the life of a con and decided to enlist and become a treasure hunting adventurer
« Last Edit: May 25, 2018, 09:37:39 pm by Deathlord45 »