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« Last post by Apoc on April 09, 2018, 11:09:17 pm »
Overworld DM Rules
Usually the DM has the final say in what happens. Well, we’re about to have a basket and a half of DMs, not to mention any people who come to try their hand at running a one-shot. So here are some things that DMs will have to follow (DMs? Restrained by rules? Ghastly, I know).
1.) Obey the Overseer
-The Overseer likely won’t be needed in the initial stages, but later on when things get tricky, there may be certain disagreements or perspectives that may involve a final ruling. As such, this “DM of DMs” or “Overseer” will exist to such instances.
I, Apoc, shall be the first Overseer. Every six months, I will offer the position to any candidate that would like to take the position. In case of multiple candidates, a vote will be taken from DMs who have run one-shot for the West Marches. (The previous Overseer shall be the tie-breaker unless Overseer is also a candidate).
2.) Beacon City is Safe
There are to be NO adventures/quests/one shots within the city. The quest giver can alert the party within the city about an event/location happening outside of the city, or the party can begin by talking within a tavern in the city, etc., but the adventure takes place outside of the city.
3.) Beacon City is Large
Rather than DMs rotating/taking over for the same NPCs, every DM is encouraged to have their specialty tavern/blacksmith/magic shop/etc. This will give you - the DM - a nice base to fall back onto for when your players need to buy or rest. Avoid using the same tavern or what-not of another DM unless you specifically ask permission.
4.) Ranked One-Shots
One-shots will be sorted into a series of ranks (coming forthwith). Rank F will be levels 1-3, Rank D will be levels 4-6, etc. All players should fit into that rank. Later ranks will mostly avoid these issues, but low ranks should be ready to adjust the difficulty in accordance to their players: four level 1s are an entirely different ballgame than four level 3s.
5.) Leveling Up
All experience shall be given to the party after the one-shot has concluded. A determined range of experience will be listed next to each Rank of one-shot (ex: Rank F gifts the party 900-1800 experience). It is up to you to decide how much experience to give for your one-shot. A dungeon of easy battles finished within a ‘short’ three hours should be darn close to 900. A slog of gruesome slaughters with players constantly getting knocked unconscious that takes six hours should be much closer to the 1800 range. The experience range provided will be what is given to each party.
6.) Magic Items and Gold
Each rank will list the amount of magical items and gold that may be granted during/at the end of the one-shot. The amount of gold should be split evenly between the party, and the party should decide who gets the magic item(s) as there won’t be enough for everyone depending on the rank and number. In the case that you have a couple players with a few items and a player with no items, go out of your way to offer the magic items to the latter first.
7.) Buying Magic Items and the Like
Before/after one shots, players may want to do some shopping with their sweet, sweet gold. Players can buy anything they can afford, but the price of the items should meet the DMG standard. In certain cases, a player may get a discount by buying a few healing potions at once and such, but don’t go breaking the economy. Magic items are expensive.
8.) One-Shot Ownership
Any one-shot ran by a DM belongs to that DM. Don’t go taking another DM’s one-shot and reworking it without their permission. If your players really want to play that one-shot...then they should go ask that DM to run it for them. (You yourself could always get the permission for that DM yourself, but it’s not up to you to run around asking every DM permission to run everything).
9.) One-Shot Zones
Every one-shot zone will take place in a direction (north, northeast, east, etc.) and so many days of travel by foot. For example, the Rank F quest “the Mysterious Village” shall take place three days travel to the northeast. No other one-shot should take place travel three days’ travel to the northeast. If you think this is could be an issue where there would be overlap, every Rank F quest is to take place within a week’s travel of Beacon City. Six days times eight directions means there are 48 potential zones for Rank F one-shots. There’s plenty of room.
-Additionally, each rank will have a determined amount of travel time. Rank F is listed as within a week. Rank D is (tentatively) within a month. Rank C within two months, etc. Follow these guidelines. Stronger parties are able to brave the wilds and travel much farther to see things.
10.) Interconnected One-shots?
As a DM, you may connect your one-shots in some fashion. For example, perhaps a Rank F quest involves your players routing a nearby cult. A Rank D quest could be the cult remnants gathering in a new location to perform a ritual. However, to do so, you must:
A.) Be the DM who made each one-shot
OR
B.) Obtain permission from the other DM’s whose one-shot you wish to use
11.) Affecting the World
The realm of influence for your one-shot is limited to your zone. For flavor, you may that the necromancer is raising an army of undead to attack Beacon City, but should the heroes fail, the invasion does not happen. It is to be assumed that another ragtag group of adventurers put a stop to it (perhaps the next time you run this one-shot, the necromancer will have more guards on alert and even comment on the foolish adventurers who challenged him before). Or perhaps this inspires you to create a one-shot of the next rank up where the necromancer has a stronger force under his control, or is now a lich.
(Hint: Also, those super far-away high ranked quests? Ample opportunity to unveil another kingdom out there that you stumble upon that is about to be stomped by a Primordial. The heroes can save that city)
12.) Re-running One-shots
Chances are, more than one group will want to run the same one-shot. You can, of course, run it again just as it was, almost as if the area had been “reset”. Of course, you can also alter it between runs to keep it fresh. Perhaps the goblin cave has been taken over by kobold after the former were kicked out (or the goblins are just a lot more paranoid). Other options include:
-Having secret areas or puzzles that may not be discovered/solved the first time around.
-Having multiple paths, but only one that can be explored each runthrough.
Be creative, have fun with it.
13.) Homebrew
Just...be careful with it. Use some common sense, and ask your fellow DMs for balancing help if you’re unsure of something. Because while you may allow the local edgelord to be a half-demon/half-vampire prince of the nine hells with an uber-sword of +3 to strength and angst at level 4 doesn’t mean that the other DMs will put up with that nonsense. And we don’t want any players to have a character that are regulated to only your one-shots.
And other DMs...try to be a little open to homebrews. Maybe you haven’t ever heard of the class before, or that certain race is fundamentally broken at a particular level/instance, but maybe things will turn out okay. You certainly don’t have to allow that character (or modify if for your particular one-shot), but sometimes from the insanity comes the fun.
Potential Quests
To hold a one-shot/quest, simply submit it using the following format below. It shall be added the list assuming it does not break any rules. If you need help creating/finding a one-shot, be sure to ask any of the seasoned DM veterans on this board.
Quest Name
Quest Rank (Quest Level)
Quest Giver
Travel time, area details.
Quick quest explanation.
Mysterious Village
F-Rank Quest (Levels 1-3)
Rosa, Escaped Villager
3 days travel, North-East. The surrounding area is heavily wooded, with mountains looming up far in the distance.
Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The cause? No one knows. Will you be able to find and defeat the menace and bring relief to the people of Whitwick?
Ascension of Madness (In Progress)
D Rank Quest (Levels 1-3)
Your dreams
4 days travel east. A small woods where a tower as dark as night stands. The color is so deep it seems to absorb light.
A strange tower has been haunting your dreams for some days now. Recently you ran into a few others who have been experiencing the same phenomenon. You gather your courage and wits to venture out to where you are drawn, to discover the secrets of the tower.
The Dragons Trial (In Progress)
D Rank Quest (Levels 4-6)
Galanoth, the Dragon Slayer
1 Week travel South.
Galanoth, in his travels, has learned the location of a vast cavern where the fabled Dragon Slayer blade is said to be hidden. Unfortunately, it is also said to be guarded by six ferocious dragons. He asks you to go and retrieve the blade for him while he focuses on protecting the town of Dravesguard.
Scion of Dundee (In-Progress)
C Rank Quest (Levels 7-10)
Angus McFife XIII
About a month and half’s travel west. A large plain with a small set of mountains at the western end of it.
A man in mysterious armor has come to the city, recruiting warriors to help him obtain the three powerful artifacts of his homeland. Time is of the essence, as he claims the powerful sorcerer Zargothrax has also arrived in this world.